Media
Screens & community
Everything below is captured in-engine at the game's own settings. No bullshots, no offline renders, no mock-ups dressed as gameplay.
Screenshots
Every frame here is an engine capture, cropped to the page's shape and downscaled to fit it. Nothing is otherwise altered, and higher-resolution versions are not published yet.
The interface
Menus and HUD as captured, on the build stamped in the corner of each frame. All four are shown as the full frame, uncropped, because a crop would cut the parts of them the captions are about.
One wall, four states
The same piece of wall through a round.
Community
These links are not live yet
The community channels below are placeholders. No Discord invite, social handle or channel URL has been created for Breach Protocol. Rather than publish a dead invite link, this section states plainly that it is coming — a broken invite in a game's footer is worse than no invite at all.
Discord
The alpha's home: build announcements, bug threads, and where playtest sessions get organised.
Video
Update showcases and mechanic breakdowns, when there are enough of them to be worth a channel.
Until then, the game itself is the channel
The in-game bulletin carries the notes for every update you have installed, and the report tool (press X in the menu) reaches the developers directly with your build, your operating system and your graphics adapter already attached. How support works →
Using these images
Screenshots on this page may be used in coverage of Breach Protocol with attribution. The name, the logo and the game's art are the project's own — see the Terms of Service for what that means in practice.