Breach Protocol

Media

Screens & community

Everything below is captured in-engine at the game's own settings. No bullshots, no offline renders, no mock-ups dressed as gameplay.

Screenshots

Longreach: a hillside funicular station under mountains
Longreach — a disused hillside funicular station cut into a north-facing slope.
Ashgrove seen from above with the roof cut away, showing three floors
Ashgrove, opened up. Cellar, two storeys and a roof the attackers can reach.
Stonewatch from above, four stone ranges around a courtyard
Stonewatch — four ranges wrapped around an open courtyard.
Bank: the open floor behind a bank's teller counters, strip-lit, with a doorway through to more counters beyond
Bank — the Open Area behind the tellers, one of the three places the objective can land on this map.
Meridian: a museum's great gallery, pictures hung along both walls under a coffered ceiling, with a rope line across the floor
Meridian — the great gallery, hung and roped off under a coffered ceiling.
Obsidian: the long two-storey face of a geothermal plant behind a run of large pipes, chimney at one end
Obsidian — the plant's long face, with a run of pipework between the approach and the wall.
Sundown: rooftops of a frontier town in low evening sun, water tower to one side, fenced yard behind
Sundown — the frontier town at dusk: hotel roof, water tower, and the yard behind it.
Ashgrove: a panelled ground-floor room inside the estate house, with a standing lamp and a window onto the grounds
Ashgrove — inside the estate house: a panelled ground-floor room, and a window onto the grounds.
Outbreak: a wall-buy weapon panel glowing in a darkened interior, pistol drawn
Outbreak. Points come off the horde, and they go straight back into the wall — the rifle on that panel costs what you just earned.

Every frame here is an engine capture, cropped to the page's shape and downscaled to fit it. Nothing is otherwise altered, and higher-resolution versions are not published yet.

The interface

Menus and HUD as captured, on the build stamped in the corner of each frame. All four are shown as the full frame, uncropped, because a crop would cut the parts of them the captions are about.

First-person view of an attacker crossing a lawn toward a building, with the multiplayer HUD: both five-man team rosters and the round clock along the top, a SECURE objective marker reading 26 metres, and ammunition, compass and floor indicator along the bottom
The heads-up display, mid-round. Both rosters and the round clock along the top, the objective twenty-six metres out, ammunition and compass along the bottom.
The main menu on the Multiplayer tab, showing playlist cards for Competitive, Casual, Party, Terrorist Hunt and Custom, with a learning area and gun range beside them
The front end. Competitive, Casual, Party and Terrorist Hunt, with the learning area, the gun range and a custom lobby alongside.
The operator select screen: an attacker roster and a defender roster down the left, Vanguard selected, with appearance, uniform and loadout on the right
Operator select — nine attackers, ten defenders, each listed with the role they play and the signature they bring.
The Barracks profile screen: rank insignia and level, an experience bar, career statistics, the day's challenges and a medal case
The Barracks. One account across both modes — level and rank, career record, the day's challenges, and the medal case.

One wall, four states

The same piece of wall through a round.

Wall intact
Intact
Wall reinforced by a defender
Reinforced
A charge armed on the wall
Charge armed
The wall opened
Open

Community

These links are not live yet

The community channels below are placeholders. No Discord invite, social handle or channel URL has been created for Breach Protocol. Rather than publish a dead invite link, this section states plainly that it is coming — a broken invite in a game's footer is worse than no invite at all.

Discord

The alpha's home: build announcements, bug threads, and where playtest sessions get organised.

Invite not yet published

Video

Update showcases and mechanic breakdowns, when there are enough of them to be worth a channel.

Channel not yet published

Short-form

Clips, patch highlights and map reveals.

Account not yet published

Until then, the game itself is the channel

The in-game bulletin carries the notes for every update you have installed, and the report tool (press X in the menu) reaches the developers directly with your build, your operating system and your graphics adapter already attached. How support works →

Using these images

Screenshots on this page may be used in coverage of Breach Protocol with attribution. The name, the logo and the game's art are the project's own — see the Terms of Service for what that means in practice.