Breach Protocol

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Account

I was banned and I think it was wrong. How do I appeal?

Appeals are read. A ban that came from an automated signal can be wrong, and the whole point of an appeal is to catch that.

What to send. An appeal that can actually be assessed contains:

  1. Your operator name, exactly as it appears in the Barracks.
  2. The approximate date and time you were first unable to play, and your time zone.
  3. The message you saw, word for word if you can.
  4. The build number you were on — it is on the main menu, and it looks like 2507.
  5. What you believe happened, in your own words.

Where to send it. Appeals currently go through the community channel, which is not published yet — see Media & community. Until it is live there is no working appeal route on this website, and this page is not going to pretend otherwise by showing you a form that drops what you write.

What will not help: sending the same appeal repeatedly, or sending it from a second account. Neither speeds anything up, and the second one is itself a violation.

Reporting

How do I report a bug?

From inside the game — press X in the menu. That opens the report tool, and it is genuinely the best route, because it attaches the things that decide whether a bug can be reproduced:

  • your build number
  • your operating system and version
  • your graphics adapter
  • the map you were on
  • a screenshot, if you took one

The form asks for the steps to reproduce and what you expected versus what happened. Those two boxes are worth more than everything else combined — "the stairs on the north side of the cellar drop you through the floor if you jump onto the third step" is a fix; "the map is broken" is not.

Categories are: map or structure issue, crash or error code, interface or menu, and other.

A web form is not available. Submitting bug reports from this site needs a receiving server that has not been built. When it exists, it will appear here.

Reporting

How do I report another player?

Press X in the menu and choose "Report a player". You can identify them by operator name or by their player ID, and pick a reason: griefing, toxic behaviour, cheating, or other.

Describe what they did and when. A report saying "cheating" with nothing else attached cannot be actioned; "he was killing through the reinforced wall on the second floor of Ashgrove for the whole last round" can.

Team-killing has an automatic answer too. When friendly fire is enabled, a player who crosses the grief threshold starts taking their own fire back. You do not have to wait for a report to be reviewed for that to bite.

Do not report players on this website. There is no form here, and there is a good reason there is not: a public web form that accepts accusations about named players, with no match context and no verified reporter, is a harassment tool. Reports from inside the game carry the match they happened in.

Connection

I can’t connect to a match

Breach Protocol matches are peer-to-peer: one player in the lobby hosts the match and everyone else connects to them directly. There is no dedicated game server between you. That makes matches cheap to run and it makes connection problems look different from what you may be used to.

Things worth trying, roughly in order:

  1. Check you are on the current build. Players on different builds cannot see each other's matches. The build number is on the main menu.
  2. Try again. Direct connections between two home networks succeed on most attempts and fail on some. A second attempt often just works.
  3. Try hosting instead of joining. If your connection can accept an incoming match, hosting sidesteps the case that was failing.
  4. If you are behind a strict or carrier-grade NAT — common on mobile broadband and some student or office networks — direct connections may fail consistently. This is a known limitation of the current alpha, and the fix is on the roadmap: relayed matches, which also remove the address exposure described in the privacy notes.

Installing

The updater keeps asking me to update

The game checks its own version against the published one at launch and offers you the new build when they differ.

If it asks again immediately after a successful update, the installed build did not replace the running one. Try, in order:

  1. Fully close the game — not just back to the menu — and start it again.
  2. Check the build number on the main menu against the one in the latest update notes. If they match, the update did land and the prompt is stale; restarting clears it.
  3. If they do not match, download the build fresh rather than updating in place, and install it to a clean folder.

A repeating update prompt was a real defect earlier in the alpha and it is guarded against now, but a partially-written install can still produce it.

Performance

The game crashes, freezes, or runs badly

First: update your graphics drivers. It is the single most common fix, and it is free.

If it crashes at launch or shows a black screen, your adapter may not support the renderer the game defaults to. Settings has a quality tier that steps the renderer down; starting at the lowest tier and working up will tell you where the limit is.

If the frame rate is poor rather than unstable, the Settings screen has a built-in benchmark. Run it and it reports the median frame rate and the spread, plus what the scene actually cost to draw. That is more useful than a single frame-rate number, because on the same machine and the same scene the raw figure can vary enormously between runs.

Either way, send it in: press X in the menu and choose "Crash / error code". Your adapter and driver come attached automatically.

Settings

Controls, keybinds and controllers

Every control in Settings does something — the ones that could not be wired to anything were removed rather than left on screen doing nothing.

Keybinds are fully remappable, and there are preset schemes if you would rather not do it by hand. Controllers are supported, including stick dead-zone handling; if walking and looking fight each other, the dead-zone setting is where to look first.

In the menus: X opens the report tool, C opens the social hub, and Tab opens the scoreboard during a match. In a lobby with the chat box focused, those keys type instead — click out of chat first.

Account

Where are my career stats?

In the game, in the Barracks: level, rank, match record, weapon progress, camos, emblems, calling cards and dog tags.

There is no career lookup on this website, and that is a deliberate decision rather than a missing feature. The reasoning is written out in full, including what a public lookup would expose and what the safe versions of it look like.

Progression is stored with your local profile in this alpha. Reinstalling to a clean folder without keeping your profile will lose it.

Alpha

How do I get into the alpha?

Breach Protocol is in a closed alpha. Builds are distributed to playtesters directly, and once you have one the in-game updater keeps you current — you do not need to come back here for each build.

The alpha page explains what you get, what is unfinished, and how sign-up will work once the community channel exists.

Game

A map I used to play has disappeared

It is probably vaulted. Fifteen of the thirty built maps are in rotation right now; the rest are held back until they pass their structural checks — every room reachable from every spawn, no floor sealed off, no objective in a place a round cannot get to.

Vaulted maps come back rebuilt rather than patched, and several already have. The map page lists all thirty and their status.

Outbreak

Why does Outbreak keep giving me the same maps?

Because the dedicated Outbreak maps — the ones built only for the horde — are currently all in the vault while they are rebuilt. What is left in the matchmade rotation is the dual-mode maps, which author a real horde layout alongside their bomb sites.

Custom lobbies still reach every Outbreak map the game has, which is the fastest route to one you miss.

Questions & answers

The things people ask most often.

What is Breach Protocol?

A five-versus-five tactical shooter fought inside destructible buildings, plus Outbreak — a round-survival horde mode played on the same locations. Both share one account, one progression track and one set of cosmetics.

What does it cost?

Nothing. It is a closed alpha and there is no store, no currency purchase and no payment of any kind. Nobody will ever ask you for card details for Breach Protocol — if something does, it is not us.

What platforms does it run on?

Windows and Linux builds are published. There is no console build and no mobile build.

Is there a dedicated server?

No. Matches are peer-to-peer — one player hosts. This has consequences for both connectivity and privacy, and both are written up plainly: see connection problems and the privacy notes on peer-to-peer play.

Is my progress going to be wiped?

Possibly. This is an alpha: progression, economy and the rank ladder are all still being tuned, and a change to how any of them is stored can require a reset. If a wipe is coming it will be announced in the update notes beforehand.

Can I play alone, or against bots?

Yes. A solo host can start a match without a second player, with AI filling the teams, and Terrorist Hunt is player-versus-AI by design.

Can I stream it or put it on video?

Yes, and please do. Coverage of an alpha is useful. Say which build you are on so viewers know what they are looking at — a bug you show today may be fixed by the time the video is watched.

How do I know which build I’m on?

It is printed on the main menu. The current published build is 2507.

Someone is selling accounts, keys or cosmetics. Is that legitimate?

No. Nothing in Breach Protocol is for sale by anyone, including us. There are no keys, no account sales and no cosmetic sales. Anything advertised as such is a scam.

I found a security problem. Where do I send it?

Send it through the in-game report tool (X in the menu) with the category "other", and say clearly at the top that it is a security issue. Please do not post working exploit details publicly before it is fixed.